A Virtual Reality tool for school-to-work: an experience during COVID-19 pandemic.
Roberto Pierdicca, Politechic Universituy of Marche, Ancona, Italia
Flavio Tonetto, Sinergia s.r.l., Pesaro, Italia
Francesca Bonelli, Isiday s.r.l., Pesaro, Italia
Michele Sasso and Emanuele Frontoni, Ubisive s.r.l., Civitanova Marche, Italia
The objective of this short paper is to present a VR experience developed for the SMEs day,held in November in the Marche Region. During the annu-al event, companies in the Region open their doors to school children with the main objective to communicate to young generations the values and cul-ture of entrepreneurs and their businesses. Due to COVID-19 pandemic, a VR solution was designed, enabling students to visit, in real time, several enterprises. The main novelty of the tool is that, thanks to a back-end edi-tor, every company is enabled to develop and share its own virtual tour, and to allow every device connected with the app to visit, remotely, the envi-ronments. The event attracted thousands of students, demonstrating that VR could contribute to the distance learning paradigm, by improving vocation-al and learning skills.
Distance learning, virtual reality, job placement, education, school-to-work.
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