Menu Close

Call for Papers

Conference chairs:
Lorenzo Guasti (INDIRE), David Scaradozzi (Università Politecnica delle Marche)

The conference brings together researchers, teachers, educators and professionals to share and discuss their researches, activities or ideas on the introduction of digital fabrication, making, coding, robotics, automation and AR/VR in education and on the design of innovative learning environments, to build the 21st century skills and face the effects of COVID-19 emergency.  
We welcome submissions of short-papers and posters that focus on the following key areas of interest

Deadline 22nd November 2020 postponed to 29th November 2020
Notification of Acceptance: 27th November 2020 postponed to 4th December 2020

Please note the page limits in different submission categories and use the correct template for the submissions.   
Final selection will be made by the International Scientific Committee based on the review reports. The Scientific Committee reserves the right to ask authors for specific changes as a precondition to publication. 


Key areas of interest for Short-Paper and Poster

Maker Spaces and Fablabs in the high schools: a maker approach to Teaching and Learning.

High school makerspaces are complex, heterogeneous and often fragmented learning environments. They depend on the type of school (High School or Technical Institute for example) and on the social context of the territory in which the Institute is located. Short-papers and posters should be theoretical and practical. They should include evidences from authentic makerspace already active at school but also theoretical reflections on the proposed topic. 

Laboratory Teaching with the makers approach in distance learning: models, methods and instruments

The maker movement deeply involved schools and education in general. The makers approach supports and boosts active education thanks to the laboratorization of teaching and learning paths, thus providing the students with a direct access to knowledge through the process of creation. Short-papers and posters should describe experiences that took place at school and in non-formal learning environments, in presence as well as virtually, also considering the experience arising from the COVID-19 emergency. Special attention should be given to the evolution of models, methods and tools.

Robotics and Automation in Curricular and not curricular, formal, non-formal and informal education. 

Coding and educational robotics are widely used in disciplinary and multidisciplinary education, both at school and in non-formal environments, with a learner-centred approach. COVID-19 emergency and distance learning brought to an important change in the working methods, notably in the collaborative and laboratorial modes. New strategies need to be put into action during this school year to face the effects of pandemic. Short-papers and posters on this theme may describe activities that were carried out and their results, suggest new perspectives on the introduction of educational robotics at school, highlight limitations of current methods or present ideas and experiences arisen with distance learning. This session promotes new ideas for the progress of scientific and practical knowledge in the field of educational robotics, also considering a condition of limited work in presence.

AR/VR and digital solutions with and for teachers

This session invites researchers and experts to submit short-papers and posters on AR/VR/ICT innovations, both theoretical and practical, applied to educations and learning environments. Contributions may present, for example, solutions on the use of technologic devices and services to improve remote accessibility, augmented or virtual. The 2020 edition of the conference particularly motivates the participation of researches who promoted projects and obtained encouraging results by applying technologic and robotic devices to maintain education efficient and effective during pandemics. 

How innovative spaces and learning environment drive the transformation of teaching: good practices and pilot projects.

“How innovative spaces and learning environment influence the transformation of learning?”, and how the restrictions imposed by COVID-19 can originate innovative solutions to use learning environments? This theme explores the relationship between architecture and education also through the reconsideration of the new spatial needs, which may become occasions to reuse spaces while taking into account their pedagogic value. Transforming rooms unused or less used, using external spaces, creating new spaces or enhancing old ones with new furniture and different using modalities, coupled with innovative teaching methods, could enrich learning experience. 

Technological devices for education and assistive robotic.

This session invites researchers and experts to submit short-papers and posters on assistive technologies applied in teaching and in learning environments. Contributions may present, for example, assistive technologies and services to support accessibility for disabled students, or the use of assistive robotics as a mean to improve students’ knowledge on disabilities and on how technology can sustain inclusion and learning processes in a significant relational context. The 2020 edition of the conference particularly motivates the participation of researches who promoted projects and obtained encouraging results by applying technologic and robotic devices to maintain education efficient and effective during pandemics. 

Back to top

CONTACT

Please contact info@fablearn.it for any info, request or issue about submissions.